![]() There is no dedicated variable for brutal difficulty, asw_alien_speed_scale_insane is changed on the fly. The speed of marines and aliens is multiplied by a factor that is correlated to the difficulty level. The difficulty levels and their XP ratios are: Onslaught mode can enabled on any difficulty level and greatly increases the number of ways a mission plays out. And most importantly Steam Workshop support. With Onslaught mode enabled, the AI Director periodically spawns waves of Drones, and randomly spawns Parasites and Shieldbugs. Alien Swarm: Reactive Drop extends Alien Swarm, bringing more of everything: maps, aliens, game modes, guns. Hardcore Friendly Fire means that friendly fire deals full damage immediately, Flamers set teammates on fire much faster, and sentry guns will hurt you if get caught in their crossfire. It is not advised to play on the Insane and Brutal difficulties with only low-level weapons and equipment.Īfter completing a level, the game may suggest increasing the difficulty level if your squad's performance was particularly good. ![]() The Swarm's endurance, speed, and damage is increased along with the difficulty level. So placing an extra heal beacon will heal faster, but it will also waste a lot of medical supplies.There are five difficulty levels in total, which range from Easy-on which the Swarm suffers significant damage and speed penalties-and Brutal-on which cannon fodder are particularly resilient and can kill a healthy marine in few hits. It can heal any three of Bastille, Crash, Faith, and Wildcat to full at the same time. That's almost enough to heal any two marines to full. A heal beacon placed by Bastille can heal 240 health. Alien Swarm Wiki is a collaborative community site about Alien Swarm anyone can contribute to. So even when the beacon is healing the most it possibly can, there's still room for another heal beacon.Īnd if Sarge is infested, it still works faster to have two beacons, because infestation curing is done immediately by the beacon and doesn't have to go through the slow heal queue.īut that's not the whole story. Community content is available under CC-BY-SA unless otherwise noted. If Sarge, the marine with the highest max health of 140, is at 1 health, in the first second, a beacon will heal. Otherwise, it transfers 12 points per second to marines at 0% health (and it considers marines who are infested to be at 0% health) scaling linearly to 3 points per second for marines who are almost full. If a marine has full health or enough "slow heal" points to end up at full health, the beacon does not transfer any points. Heal beacons transfer those "slow heal" points to marines based on their current health percentage. Heal beacons last 20 seconds and can heal either up to 270 health if they are placed by Faith, or up to 240 health if they are placed by Bastille. So a marine can convert up to 24 "slow heal" points to health per second, but for the purposes of this myth we'll say it's just 12 because if you're being healed by a beacon there's generally not also a medical gun healing you at the same time. And most importantly Steam Workshop support.Tactical co-op for up to 8 players with a top-down perspectiveSteam Workshop support for community maps and challengesNew co-operative campaignsChallenges: Modifications of the game, just like Mutations in Left 4. If the most recent source of healing for a marine was a medical gun, this is instead done 6 times per second. Alien Swarm: Reactive Drop - Alien Swarm: Reactive Drop extends Alien Swarm, bringing more of everything: maps, aliens, game modes, guns. Instead, they receive "slow heal" points, which are converted to actual health up to 4 at a time, 3 times per second. Alien Swarm: Reactive Drop, Stowaway Speedrun, 4.66, 06. In Alien Swarm and Alien Swarm: Reactive Drop, marines are not healed directly by medical supplies. Complete Nuclear Escort within 4:44 on Normal difficulty or harder without any marines dying. Sacrificing multi-targeting capabilities for single-target focused healing, the Medical Gun is capable of quickly stabilizing a critical marine as well as healing while the squad is moving towards their next objective. It said Heal yourself to stop infestation,I put a regeneration shield and I die < > Showing 16-17 of 17 comments Mobius.But complicated math is still math, and we can figure out how the system works without guessing. The IAF Medical Gun is a mobile adaptation of the standard issue Heal Beacons, unlocked at level 9 and available only to Medics. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ![]() ![]() I've heard people argue both ways, and I can see where those arguments are coming from. This one is a little bit complicated, but bear with me.
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